package 
{
	import com.adobe.utils.PerspectiveMatrix3D;
	import com.bit101.charts.BarChart;
	import com.bit101.components.HBox;
	import com.greensock.TweenLite;
	import com.sailorless.net.Connection;
	import com.sailorless.net.ConnectionHandler;
	import com.sailorless.net.LoaderAdapter;
	import com.sailorless.net.LoaderQueue;
	import com.sailorless.net.WebClient;
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Loader;
	import flash.display.MovieClip;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.utils.ByteArray;
	
	/**
	 * ...
	 * @author Herbs
	 */
	public class Main extends Sprite 
	{222
	
		private var myGame:MyGame;
		private var canvas:BitmapData;
		public function Main():void 
		{
			
			canvas = new BitmapData(800, 600, false, 0);
			addChild(new Bitmap(canvas));
			myGame = new MyGame();
			myGame.initialize(stage, canvas);
		}	
		
	
		
		
	}
	
}